Weapons

Data provided by TRS | Last data update: 2022/12/06.

Notes:
You can find all raw statistics used here.

Bow damages computation are not accurate at the moment.

For deeper theory crafting and calculation, you can use this spreadsheet provided by Kaemanden.

= Statistic is influenced by weapon quality.

assault rifle

M4 Carbine
701 RPM
assault rifle
primary
30
2.67
0.75
0.75
0.50
0.42
0.75
0.47
410
226
205
164
16.73 DMG
146.20 DPS
501.89 FMD
12.55 Stumble
146.58 SPS
Pestilence
480 RPM
assault rifle
primary
30
2.67
0.75
0.50
0.50
0.42
0.75
0.47
410
226
205
164
Notes
Atrophy:

Successful hits with this weapon apply a stacking 3 damage per second and reduces the damage the target deals by 1%.

9.00 DMG
64.37 DPS
270.00 FMD
4.50 Stumble
36.00 SPS
AK47
600 RPM
assault rifle
primary
20
3.07
0.75
0.91
0.50
0.42
0.75
0.47
390
214
195
156
23.30 DMG
140.70 DPS
465.92 FMD
21.24 Stumble
212.37 SPS
M16
463 RPM
assault rifle
primary
20
1.75
0.64
0.64
0.26
0.22
0.39
0.25
431
315
286
229
22.18 DMG
168.27 DPS
443.58 FMD
14.14 Stumble
109.04 SPS
Scar
600 RPM
assault rifle
primary
20
3.30
1.31
0.91
0.57
0.49
0.86
0.54
390
214
195
156
24.96 DMG
144.08 DPS
499.20 FMD
22.75 Stumble
227.54 SPS
Ranch Rifle
400 RPM
assault rifle
primary
15
1.97
1.00
0.68
0.29
0.24
0.42
0.26
420
307
280
224
Notes
Weakspot Multiplier Bonus:

x1.1 weakspot multiplier bonus.

30.50 DMG
168.66 DPS
457.44 FMD
20.59 Stumble
137.23 SPS

handgun

M1911
343 RPM
handgun
secondary
8
2.25
0.75
0.75
0.40
0.34
0.50
0.32
420
273
294
210
25.85 DMG
89.28 DPS
206.84 FMD
19.39 Stumble
110.81 SPS
Beretta M9
500 RPM
handgun
secondary
12
1.48
0.42
0.64
0.21
0.26
0.26
0.16
441
323
293
235
Notes
Weakspot Multiplier Bonus:

x1.1 weakspot multiplier bonus.

13.86 DMG
89.23 DPS
166.34 FMD
8.84 Stumble
73.64 SPS
Beretta M9 burst
444 RPM
handgun
secondary
12
1.48
0.42
0.64
0.21
0.18
0.26
0.16
441
323
293
235
Notes
Weakspot Multiplier Bonus:

x1.1 weakspot multiplier bonus.

16.63 DMG
79.40 DPS
199.61 FMD
10.60 Stumble
78.55 SPS
357 Magnum
300 RPM
handgun
secondary
8
2.59
1.75
0.91
0.46
0.39
0.57
0.36
412
268
288
206
36.61 DMG
110.17 DPS
292.87 FMD
33.37 Stumble
166.87 SPS
Glock 23
414 RPM
handgun
secondary
15
2.25
0.50
0.75
0.40
0.34
0.50
0.32
420
273
294
210
18.25 DMG
95.94 DPS
273.76 FMD
13.69 Stumble
94.40 SPS
Glock 23 Auto
1000 RPM
handgun
secondary
15
2.25
0.50
0.75
0.40
0.34
0.50
0.32
420
273
294
210
15.21 DMG
110.74 DPS
228.13 FMD
11.41 Stumble
190.11 SPS
Desert Eagle
218 RPM
handgun
secondary
7
2.59
1.75
0.91
0.46
0.39
0.57
0.36
399
259
279
200
46.59 DMG
115.45 DPS
326.15 FMD
42.47 Stumble
154.45 SPS
Embezzler
218 RPM
handgun
secondary
7
2.25
2.01
0.96
0.30
0.26
0.38
0.24
399
259
279
200
Notes
Death and Taxes:

Killing blows generate up to 10 Copper per kill.

55.21 DMG
148.65 DPS
386.48 FMD
52.85 Stumble
192.18 SPS

shotgun

870 Express
120 RPM
shotgun
primary
8
4.11
0.50
0.85
0.60
0.51
0.65
0.41
410
267
205
164
134.45 DMG
211.21 DPS
973.36 FMD
103.42 Stumble
258.55 SPS
8 pellets
15.21 DMG
AA12
343 RPM
shotgun
primary
12
2.56
0.42
0.77
0.31
0.27
0.34
0.21
431
315
286
229
104.52 DMG
222.32 DPS
665.37 FMD
42.42 Stumble
242.39 SPS
8 pellets
6.93 DMG
Damnation
200 RPM
shotgun
primary
30
3.52
0.42
0.77
0.27
0.23
0.29
0.18
431
347
315
252
Notes
Fire and Brimstone:

Incendiary rounds burn targets for 50 damage per second for 3 seconds. Damnation's wielder is immune to Fire Damage.

116.54 DMG
227.71 DPS
1854.73 FMD
47.30 Stumble
157.65 SPS
8 pellets
7.73 DMG
The Belgian
37 RPM
shotgun
secondary
2
1.61
0.57
0.99
0.69
0.59
0.75
0.47
390
253
195
156
244.28 DMG
251.17 DPS
319.49 FMD
158.85 Stumble
529.49 SPS
16 pellets
9.98 DMG
TAC14
67 RPM
shotgun
primary
3
1.80
0.57
0.99
0.69
0.59
0.65
0.35
390
253
195
156
234.62 DMG
237.86 DPS
539.14 FMD
178.70 Stumble
223.38 SPS
12 pellets
14.98 DMG
Super 90
300 RPM
shotgun
primary
6
1.84
0.42
0.77
0.31
0.27
0.34
0.21
431
315
286
229
110.06 DMG
316.02 DPS
598.84 FMD
76.35 Stumble
381.76 SPS
8 pellets
12.48 DMG

SMG

MP5
857 RPM
SMG
primary
25
1.64
0.42
0.68
0.21
0.18
0.31
0.20
441
323
293
235
15.25 DMG
172.22 DPS
381.20 FMD
10.29 Stumble
147.04 SPS
UZI
952 RPM
SMG
primary
32
1.64
0.42
0.68
0.21
0.18
0.31
0.20
441
323
293
235
13.86 DMG
185.17 DPS
443.58 FMD
9.36 Stumble
148.52 SPS
TEC9
1000 RPM
SMG
secondary
20
1.80
0.42
0.68
0.21
0.18
0.26
0.16
441
323
293
235
12.48 DMG
127.12 DPS
249.52 FMD
8.42 Stumble
140.35 SPS
UMP45
600 RPM
SMG
primary
20
2.88
0.87
0.91
0.46
0.39
0.69
0.43
399
299
239
200
23.80 DMG
149.50 DPS
475.91 FMD
21.69 Stumble
216.92 SPS
Prototype 378
600 RPM
SMG
primary
30
2.88
1.01
0.96
0.30
0.26
0.45
0.28
420
315
252
210
Notes
ZAP!:

Significantly slows targets for 1 seconds.

28.20 DMG
219.72 DPS
845.92 FMD
26.99 Stumble
269.91 SPS
Vector
1200 RPM
SMG
primary
19
2.50
0.50
0.75
0.40
0.34
0.60
0.38
420
315
252
210
16.73 DMG
140.23 DPS
317.86 FMD
12.55 Stumble
250.94 SPS

LMG

M249
667 RPM
LMG
primary
80
6.50
1.00
0.75
0.60
0.51
0.90
0.57
390
176
156
117
21.29 DMG
187.73 DPS
1703.38 FMD
15.97 Stumble
177.44 SPS
RPK
429 RPM
LMG
primary
40
4.91
1.52
0.91
0.69
0.59
1.03
0.65
371
167
148
111
29.95 DMG
173.34 DPS
1198.08 FMD
27.31 Stumble
195.04 SPS
Nemesis
429 RPM
LMG
primary
50
3.93
2.62
1.20
0.55
0.47
0.52
0.33
408
183
163
122
Notes
Final Showdown:

Enemies within 30 meters are drawn to the wielder of this weapon.

37.27 DMG
259.13 DPS
1863.40 FMD
44.59 Stumble
318.51 SPS

sniper

Phoenix 350L
60 RPM
sniper
primary
5
3.45
1.50
0.91
0.63
0.54
0.92
0.58
380
247
152
152
149.76 DMG
159.32 DPS
748.80 FMD
136.53 Stumble
151.70 SPS
Barrett M95
34 RPM
sniper
primary
5
3.45
1.75
0.91
0.63
0.54
0.92
0.58
380
247
152
152
219.65 DMG
163.92 DPS
1098.24 FMD
200.24 Stumble
121.36 SPS
M1A
171 RPM
sniper
primary
10
3.00
1.25
0.75
0.55
0.47
0.80
0.50
400
260
160
160
68.44 DMG
195.54 DPS
684.39 FMD
51.33 Stumble
205.32 SPS
Witness
200 RPM
sniper
primary
20
3.00
1.25
0.75
0.33
0.28
0.48
0.30
400
260
160
160
Notes
Sight Unseen:

Highlights targets and increases damage dealt to them by 20%.

Attachments:

Always have a 4x scope (does not increase weakspot damage) and suppressor (does not increase damage to unaware enemies) equipped.

68.44 DMG
301.94 DPS
1368.79 FMD
51.33 Stumble
256.65 SPS
Lockjaw
46 RPM
sniper
primary
5
3.45
1.50
0.75
0.55
0.47
0.80
0.50
400
260
160
160
Notes
Armor-piercing Rounds:

Damage dealt to armor is also dealt to the Ridden's health.

Clean Shot:

Destroying armor with this weapon creates Makeshift Armor.

184.00 DMG
159.32 DPS
748.80 FMD
136.53 Stumble
151.70 SPS

melee

Bat
97 RPM
melee
secondary
3.50
0.55
0.00
256
308
154
128
39.55 DMG
63.78 DPS
138.41 Stumble
223.24 SPS
10 stamina
Axe
69 RPM
melee
secondary
0.40
0.55
0.00
247
296
148
123
127.11 DMG
147.19 DPS
50.84 Stumble
58.87 SPS
25 stamina
Hatchet
86 RPM
melee
secondary
0.40
0.55
0.00
276
331
165
138
87.88 DMG
126.26 DPS
35.15 Stumble
50.51 SPS
13.5 stamina
Machete
107 RPM
melee
secondary
1.00
0.55
0.00
266
319
159
133
50.53 DMG
90.23 DPS
50.53 Stumble
90.23 SPS
6 stamina
Tenderizer
69 RPM
melee
secondary
0.40
0.55
0.00
247
296
148
123
Notes
Mincemeat:

Dismembers enemies upon impact, and deals 90 damage in a large area of effect.

250.00 DMG
289.49 DPS
100.00 Stumble
115.79 SPS
30 stamina
Skull Totem
49 RPM
melee
n/a
1.00
0.55
0.00
259
311
156
130
Notes
Inversed quality:

Statistics worsen when you increase quality. (not applicable for damage and stumble)

162.50 DMG
131.42 DPS
162.50 Stumble
131.42 SPS
15 stamina
Knife
94 RPM
melee
n/a
0.50
0.55
0.00
276
331
165
138
40.00 DMG
62.99 DPS
20.00 Stumble
31.50 SPS
10 stamina
Fist
136 RPM
melee
n/a
40.00
0.55
0.00
276
331
165
138
1.00 DMG
2.27 DPS
40.00 Stumble
90.91 SPS
10 stamina
Bob's Arm
97 RPM
melee
n/a
15.00
0.55
0.00
250
300
150
125
50.00 DMG
80.65 DPS
750.00 Stumble
1209.68 SPS
10 stamina
Claws
109 RPM
melee
secondary
1.00
0.55
0.00
266
319
159
133
35.15 DMG
63.91 DPS
35.15 Stumble
63.91 SPS
6 stamina

bow

Bow
bow
secondary
0.31
0.33
0.00
0.25
1
143
269
233
80.00 DMG
2.5 stamina

Graphs

Base Damage - epic

Damage Per Second - epic

Full Magazine Damage - epic

Stumble Per Shot - epic

Stumble Per Second - epic

RPM - epic