Weapons

Data provided by TRS | Last data update: 2022/03/31.

Notes:
RPM & DPS are not available for melee weapons yet.
Some RPMs are not computed correctly at the moment (shotguns mostly).

For deeper theory crafting and calculation, you can use this spreadsheet provided by Kaemanden.

= Statistic is influenced by weapon quality.

assault rifle

M4 Carbine
701 RPM
assault rifle
primary
30
2.67
0.75
0.75
0.50
0.42
0.75
0.47
410
226
205
164
16.73 DMG
146.20 DPS
501.89 FMD
12.55 Stumble
146.58 SPS
AK47
600 RPM
assault rifle
primary
20
3.07
0.75
0.91
0.50
0.42
0.75
0.47
390
214
195
156
23.30 DMG
140.70 DPS
465.92 FMD
21.24 Stumble
212.37 SPS
M16
463 RPM
assault rifle
primary
20
1.75
0.64
0.64
0.26
0.22
0.39
0.25
431
315
286
229
22.18 DMG
168.27 DPS
443.58 FMD
14.14 Stumble
109.04 SPS
Scar
600 RPM
assault rifle
primary
20
3.30
1.31
0.91
0.57
0.49
0.86
0.54
390
214
195
156
24.96 DMG
144.08 DPS
499.20 FMD
22.75 Stumble
227.54 SPS
Ranch Rifle
400 RPM
assault rifle
primary
15
1.97
1.00
0.68
0.29
0.24
0.42
0.26
420
307
280
224

Notes

Weakspot Multiplier Bonus:

x1.1 weakspot multiplier bonus.

30.50 DMG
168.66 DPS
457.44 FMD
20.59 Stumble
137.23 SPS
Pestilence
480 RPM
assault rifle
primary
30
2.67
0.75
0.50
0.50
0.42
0.75
0.47
410
226
205
164

Notes

Atrophy:

Successful hits with this weapon apply a stacking 3 damage per second and reduces the damage the target deals by 1%.

8.00 DMG
57.22 DPS
240.00 FMD
4.00 Stumble
32.00 SPS

handgun

M1911
300 RPM
handgun
secondary
8
2.25
0.75
0.75
0.40
0.34
0.50
0.32
420
273
294
210
22.81 DMG
75.00 DPS
182.50 FMD
17.11 Stumble
85.55 SPS
Beretta M9
500 RPM
handgun
secondary
12
1.48
0.42
0.64
0.21
0.26
0.26
0.16
441
323
293
235

Notes

Weakspot Multiplier Bonus:

x1.1 weakspot multiplier bonus.

13.86 DMG
89.23 DPS
166.34 FMD
8.84 Stumble
73.64 SPS
Beretta M9 burst
444 RPM
handgun
secondary
12
1.48
0.42
0.64
0.21
0.18
0.26
0.16
441
323
293
235

Notes

Weakspot Multiplier Bonus:

x1.1 weakspot multiplier bonus.

16.63 DMG
79.40 DPS
199.61 FMD
10.60 Stumble
78.55 SPS
357 Magnum
171 RPM
handgun
secondary
8
2.59
1.75
0.91
0.46
0.39
0.57
0.36
399
259
279
200
36.61 DMG
87.21 DPS
292.87 FMD
33.37 Stumble
95.35 SPS
Glock 23
414 RPM
handgun
secondary
15
2.25
0.50
0.75
0.40
0.34
0.50
0.32
420
273
294
210
18.25 DMG
95.94 DPS
273.76 FMD
13.69 Stumble
94.40 SPS
Glock 23 Auto
1000 RPM
handgun
secondary
15
2.25
0.50
0.75
0.40
0.34
0.50
0.32
420
273
294
210
15.21 DMG
110.74 DPS
228.13 FMD
11.41 Stumble
190.11 SPS
Desert Eagle
218 RPM
handgun
secondary
7
2.59
1.75
0.91
0.46
0.39
0.57
0.36
399
259
279
200
46.59 DMG
115.45 DPS
326.15 FMD
42.47 Stumble
154.45 SPS
Embezzler
218 RPM
handgun
secondary
7
2.25
2.01
0.96
0.30
0.26
0.38
0.24
399
259
279
200

Notes

Death and Taxes:

Killing blows generate up to 10 Copper per kill.

55.21 DMG
148.65 DPS
386.48 FMD
52.85 Stumble
192.18 SPS

shotgun

870 Express
400 RPM
shotgun
primary
8
4.11
0.50
0.85
0.60
0.51
0.65
0.41
410
267
205
164
122.28 DMG
211.21 DPS
973.36 FMD
103.42 Stumble
258.55 SPS
8 pellets
15.21 DMG
AA12
343 RPM
shotgun
primary
12
2.56
0.42
0.77
0.31
0.27
0.34
0.21
431
315
286
229
104.52 DMG
222.32 DPS
665.37 FMD
42.42 Stumble
242.39 SPS
8 pellets
6.93 DMG
The Belgian
200 RPM
shotgun
secondary
2
1.61
0.57
1.03
0.69
0.59
0.75
0.47
390
253
195
156
244.28 DMG
251.17 DPS
319.49 FMD
165.05 Stumble
550.15 SPS
16 pellets
9.98 DMG
TAC14
200 RPM
shotgun
primary
3
1.80
0.57
1.03
0.69
0.59
0.65
0.35
390
253
195
156
236.29 DMG
264.28 DPS
599.04 FMD
206.31 Stumble
257.88 SPS
12 pellets
16.64 DMG
Super 90
300 RPM
shotgun
primary
6
1.84
0.42
0.77
0.31
0.27
0.34
0.21
431
315
286
229
110.06 DMG
316.02 DPS
598.84 FMD
76.35 Stumble
381.76 SPS
8 pellets
12.48 DMG
Damnation
200 RPM
shotgun
primary
30
3.52
0.42
0.77
0.27
0.23
0.29
0.18
431
347
315
252

Notes

Fire and Brimstone:

Incendiary rounds burn targets for 50 damage per second for 3 seconds. Damnation's wielder is immune to Fire Damage.

116.54 DMG
227.71 DPS
1854.73 FMD
47.30 Stumble
157.65 SPS
8 pellets
7.73 DMG

SMG

MP5
857 RPM
SMG
primary
25
1.64
0.42
0.68
0.21
0.18
0.31
0.20
441
323
293
235
15.25 DMG
172.22 DPS
381.20 FMD
10.29 Stumble
147.04 SPS
UZI
952 RPM
SMG
primary
32
1.64
0.42
0.68
0.21
0.18
0.31
0.20
441
323
293
235
13.86 DMG
185.17 DPS
443.58 FMD
9.36 Stumble
148.52 SPS
TEC9
1000 RPM
SMG
secondary
20
1.80
0.42
0.68
0.21
0.18
0.26
0.16
441
323
293
235
12.48 DMG
127.12 DPS
249.52 FMD
8.42 Stumble
140.35 SPS
UMP45
600 RPM
SMG
primary
20
2.88
0.87
0.91
0.46
0.39
0.69
0.43
399
299
239
200
23.80 DMG
149.50 DPS
475.91 FMD
21.69 Stumble
216.92 SPS
Vector
1200 RPM
SMG
primary
19
2.50
0.50
0.75
0.40
0.34
0.60
0.38
420
315
252
210
16.73 DMG
140.23 DPS
317.86 FMD
12.55 Stumble
250.94 SPS
Prototype 378
600 RPM
SMG
primary
30
2.88
1.01
1.00
0.30
0.26
0.45
0.28
420
315
252
210

Notes

ZAP!:

Significantly slows targets for 1 seconds.

23.80 DMG
185.42 DPS
713.86 FMD
23.86 Stumble
238.62 SPS

LMG

M249
667 RPM
LMG
primary
80
6.50
1.00
0.75
0.60
0.51
0.90
0.57
390
176
156
117
21.29 DMG
187.73 DPS
1703.38 FMD
15.97 Stumble
177.44 SPS
RPK
429 RPM
LMG
primary
40
4.91
1.52
0.91
0.69
0.59
1.03
0.65
371
167
148
111
29.95 DMG
173.34 DPS
1198.08 FMD
27.31 Stumble
195.04 SPS
Nemesis
429 RPM
LMG
primary
50
3.93
2.62
1.20
0.55
0.47
0.52
0.33
389
201
156
134

Notes

Final Showdown:

Enemies within 30 meters are drawn to the wielder of this weapon.

37.27 DMG
259.13 DPS
1863.40 FMD
44.59 Stumble
318.51 SPS

sniper

M1A
240 RPM
sniper
primary
10
3.00
1.25
0.75
0.55
0.47
0.80
0.50
400
260
160
160
57.79 DMG
165.12 DPS
577.93 FMD
43.34 Stumble
173.38 SPS
Phoenix 350L
200 RPM
sniper
primary
5
3.45
1.50
0.91
0.63
0.54
0.92
0.58
380
247
152
152
149.76 DMG
159.32 DPS
748.80 FMD
136.53 Stumble
151.70 SPS
Barrett M95
133 RPM
sniper
primary
5
3.45
1.75
0.91
0.63
0.54
0.92
0.58
380
247
152
152
219.65 DMG
163.92 DPS
1098.24 FMD
200.24 Stumble
121.36 SPS
Witness
300 RPM
sniper
primary
20
3.00
1.25
0.75
0.33
0.28
0.48
0.30
400
260
160
160

Notes

Sight Unseen:

Highlights targets and increases damage dealt to them by 20%.

Attachments:

Always have a 4x scope (does not increase weakspot damage) and suppressor (does not increase damage to unaware enemies) equipped.

57.79 DMG
254.97 DPS
1155.87 FMD
43.34 Stumble
216.72 SPS

melee

Bat
melee
secondary
3.00
0.50
0.40
410
308
246
205
32.95 DMG
98.86 Stumble
15 stamina
Axe
melee
secondary
0.50
0.50
0.40
395
237
237
198
153.79 DMG
76.89 Stumble
20 stamina
Hatchet
melee
secondary
0.50
0.50
0.40
441
397
265
221
87.88 DMG
43.94 Stumble
10 stamina
Machete
melee
secondary
1.00
0.50
0.40
425
340
255
213
39.55 DMG
39.55 Stumble
10 stamina
Tenderizer
melee
secondary
0.50
0.50
0.40
395
237
237
198

Notes

Mincemeat:

Dismembers enemies upon impact, and deals 90 damage in a large area of effect.

250.00 DMG
125.00 Stumble
30 stamina
Skull Totem
melee
n/a
1.00
0.92
0.40
415
311
249
208

Notes

Inversed quality:

Statistics worsen when you increase quality. (not applicable for damage and stumble)

162.50 DMG
162.50 Stumble
15 stamina
Knife
melee
n/a
0.50
0.50
0.40
441
331
265
221
40.00 DMG
20.00 Stumble
10 stamina
Fist
melee
n/a
40.00
0.50
0.40
441
331
265
221
1.00 DMG
40.00 Stumble
10 stamina
Bob's Arm
melee
n/a
15.00
0.50
0.40
400
300
240
200
50.00 DMG
750.00 Stumble
10 stamina

Graphs

Base Damage - epic

Damage Per Second - epic

Full Magazine Damage - epic

Stumble Per Shot - epic

Stumble Per Second - epic

RPM - epic