Weapons
Data provided by TRS | Last data update: 2022/03/31.
Notes:
RPM & DPS are not available for melee weapons yet.
Some RPMs are not computed correctly at the moment (shotguns mostly).
For deeper theory crafting and calculation, you can use this spreadsheet provided by Kaemanden.
assault rifle
Notes
x1.1 weakspot multiplier bonus.
Notes
Successful hits with this weapon apply a stacking 3 damage per second and reduces the damage the target deals by 1%.
handgun
Notes
x1.1 weakspot multiplier bonus.
Notes
x1.1 weakspot multiplier bonus.
Notes
Killing blows generate up to 10 Copper per kill.
shotgun
Notes
Incendiary rounds burn targets for 50 damage per second for 3 seconds. Damnation's wielder is immune to Fire Damage.
SMG
Notes
Significantly slows targets for 1 seconds.
LMG
Notes
Enemies within 30 meters are drawn to the wielder of this weapon.
sniper
Notes
Highlights targets and increases damage dealt to them by 20%.
Always have a 4x scope (does not increase weakspot damage) and suppressor (does not increase damage to unaware enemies) equipped.
melee
Notes
Dismembers enemies upon impact, and deals 90 damage in a large area of effect.
Notes
Statistics worsen when you increase quality. (not applicable for damage and stumble)