Weapons
Data provided by TRS | Last data update: 2022/12/06.
Notes:
You can find all raw statistics used here.
Bow damages computation are not accurate at the moment.
For deeper theory crafting and calculation, you can use this spreadsheet provided by Kaemanden.
assault rifle
Successful hits with this weapon apply a stacking 3 damage per second and reduces the damage the target deals by 1%.
x1.1 weakspot multiplier bonus.
handgun
x1.1 weakspot multiplier bonus.
x1.1 weakspot multiplier bonus.
Killing blows generate up to 10 Copper per kill.
shotgun
Incendiary rounds burn targets for 50 damage per second for 3 seconds. Damnation's wielder is immune to Fire Damage.
SMG
Significantly slows targets for 1 seconds.
LMG
Enemies within 30 meters are drawn to the wielder of this weapon.
sniper
Highlights targets and increases damage dealt to them by 20%.
Always have a 4x scope (does not increase weakspot damage) and suppressor (does not increase damage to unaware enemies) equipped.
Damage dealt to armor is also dealt to the Ridden's health.
Destroying armor with this weapon creates Makeshift Armor.
melee
Dismembers enemies upon impact, and deals 90 damage in a large area of effect.
Statistics worsen when you increase quality. (not applicable for damage and stumble)